Browse > School > School of Games & Creative Technology

Number of items at this level: 48.

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Kerim, Abdulrahman and Ramos, Washington and Leandro, Soriano Marcolino and Nascimento, Erickson and Jiang, Richard (2023) Leveraging synthetic data to learn video stabilization under adverse conditions. In: IEEE/CVF Winter Conference on Applications of Computer Vision (WACV), 4-8 January 2024, Waikoloa, Hawaii, USA. (In Press)

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Smith, Smin (2023) Feminist science fiction art. In: The Routledge Companion to Gender and Science Fiction. Routledge Companions to Gender . Routledge. ISBN 9780367537012 Item availability restricted.

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Smith, Smin and Dillon, Tom and Butt, Amy and Hill, Rachel and Murphy, Sinead and Rossi, Eleonora and Stone, Katie and Lee, Sing Yun (2022) Collective close reading: queer SF and the methodology of the many. In: The Routledge Companion to Gender and Science Fiction. Routledge. ISBN 9780367537012 (In Press) Item availability restricted.

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Baker, Camille and Bryan-Kinns, Nick and Greinke, Berit (2022) WEAR: wearable technologists engage with artists for responsible innovation: analysis, insights, outcomes and impact. In: Bloomsbury Encyclopedia of World Textiles. Bloomsbury. (In Press) Item availability restricted.

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Baker, Camille (2022) Artist talk - INTER/her: an immersive journey inside the female body. In: ISEA, International Symposium on Electronic Art, 13 June 2022, MACBA - Convent dels Àngels, Barcelona, Spain. (Unpublished) Item availability restricted.

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Nordin, Noradila and Mohd Nordin, Nur Rasyidah and Omar, Wafa (2022) The efficacy of REV-OPOLY augmented reality board game in higher education. International Journal of Emerging Technologies in Learning (iJET), 17 (7). pp. 22-37. ISSN 1863-0383

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Kerim, Abdulrahman and Genç, Burkay (2022) Mobile games success and failure: mining the hidden factors. Neural Computing and Applications. ISSN 1433-3058

Baker, Camille (2022) Extended senses: designing emotional immersive experiences with VR haptics. In: Extended senses, 22 February 2022, Wolverhampton Screen School, University of Wolverhampton, UK.

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Nordin, Noradila and Mohd. Nordin, Nur Rasyidah and Omar, Wafa (2022) REV-OPOLY: a study on educational board game with web-based augmented reality. Asian Journal of University Education (AJUE), 18 (1). pp. 81-90. ISSN 2600-9749

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Baker, Camille (2022) INTER/her: an immersive journey inside the female body - experience reflections. Virtual Creativity, 11 (2). ISSN 2397-9704 (In Press) Item availability restricted.

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Baker, Camille (2021) Focus on smartphone filmmaking practice - interview with Camille Baker. In: Smartphone filmmaking: theory and practice. Bloomsbury Academic, New York, pp. 115-149. ISBN 9781501360350 Item availability restricted.

Baker, Camille (2021) Keynote address: S+T+ARTS:EU DG-CNT Arts & Technology Innovation Initiative: 2012-present. In: Electronic Visualisation and the Arts (EVA), 5-9 July 2021, London (online).

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Nordin, Noradila (2021) The effectiveness of online-based learning in Java programming language: student perceptions and performance. Journal of Technology and Operations Management, 16 (1). pp. 25-37. ISSN 2590-4175

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Baker, Camille (2020) Wearing data: intentions and tensions of art and design in performance using wearables. In: The Routledge companion to mobile media art. Routledge, pp. 387-398. ISBN 9780367197162 Item availability restricted.

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Nordin, Noradila and Mohd Fauzi, Nurul Husna (2020) A web-based mobile attendance system with facial recognition feature. International Journal of Interactive Mobile Technologies, 14 (5). pp. 193-202. ISSN 1865-7923

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Greinke, Berit and Sametinger, Florian and Baker, Camille and Bryan-Kinns, Nick and Hernandez, Lucie and Ranaivoson, Heritiana (2019) Social sustainability approaches in electronic textiles crafts communities. In: PLATE - product lifetimes and the environment: proceedings. Universitätsverlag der TU Berlin, Berlin, pp. 301-307. ISBN 9783798331259

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Baker, Camille (2019) New directions in mobile media and performance. Digital Research in the Arts and Humanities . Routledge, New York. ISBN 9781472467188 Item availability restricted.

Dunning, Ben and Bossom, Andrew (2019) Interactivity and immersion UI UX design for games. Creative Careers & Required Reading . Bloomsbury Publishing, London. (Unpublished)

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Bryan-Kinns, Nick and Baker, Camille and Greinke, Berit and Ranaivoson, Heritiana and Lasebikan, Rachel and Wu, Yongmeng and Liu, Sankun (2018) WEAR Sustain Network: wearable technology innovation. In: Global Fashion Conference 2018, London, England: proceedings. London College of Fashion, London. ISBN 9789895426300

Baker, Camille (2018) WEAR Sustain. In: Ars Electronica Festival 2018, 6 - 10 September 2018, Linz, Austria.

Baker, Camille (2018) Virtual, artificial and mixed reality: new frontiers in performance. 2017 23rd International Conference on Virtual System & Multimedia (VSMM). ISSN 2474-1485

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Baker, Camille and Sicchio, Kate (2018) Hacking the Body 2.0: dancing between commercial and DIY wearable technology. International Journal of Performance Arts and Digital Media. ISSN 1479-4713 (Print); 2040-0934 (Online)

Baker, Camille and Sicchio, Kate (2017) Critical interventions in wearable tech, smart fashion and etextiles in art and performance. In: Digital bodies: creativity and technology in the arts and humanities. Palgrave Studies in Performance and Technology . Palgrave Macmillan. ISBN 9781349952403

Baker, Camille (2017) WEAR Sustain. In: Digital Research in the Arts and Humanities (DRHA), 10 - 13 September 2017, Arts Institute at the University of Plymouth, Plymouth, UK. (Unpublished)

Baker, Camille and Sicchio, Kate (2017) Hacking the Body 2.0: ethics in wearable tech, etextiles design and data collection in performance. In: HCI International 2017, 9-14 July 2017, Vancouver Convention Centre, Vancouver, Canada. (Unpublished)

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Baker, Camille and Sicchio, Kate (2016) Intersecting art and technology in practice: techne/technique/technology. Routledge Advances in Art and Visual Studies . Routledge, Oxford. ISBN 9781138934115

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Baker, Camille and Sicchio, Kate and Mooney, Tara Baoth and Stewart, Rebecca (2016) Hacking the Body 2.0: Flutter/Stutter. In: International Conference on Live Interfaces, 29 June - 3 July 2016, University of Sussex, UK.

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Baker, Camille and Sicchio, Kate and Mooney, Tara Baoth and Stewart, Rebecca (2016) Hacking the Body 2.0 performance: Flutter/Stutter. In: International Conference on Live Interfaces, 29 June - 3 July 2016, University of Sussex, UK.

Baker, Camille (2016) ICT&ART Connect: connecting ICT & Art communities project outcomes. In: Curating the digital: space for art and interaction. Springer Series on Cultural Computing . Springer International Publishing, pp. 89-105. ISBN 9783319287201

Baker, Camille and Sicchio, Kate (2016) Hacking the Body 2.0 performance. In: 22nd International Symposium on Electronic Art (ISEA2016), 16-22 May 2016, Hong Kong. (Unpublished)

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Baker, Camille and Sicchio, Kate (2016) Performing identity through wearable sensing. In: 22nd International Symposium on Electronic Art (ISEA2016), 16-22 May 2016, Hong Kong. Item availability restricted.

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Bossom, Andrew and Dunning, Ben (2015) Video games: an introduction to the industry. Creative Careers . Bloomsbury. ISBN 9781472567154

Baker, Camille (2015) A match made in heaven? Marrying fashion and technology & rebranding wearables. In: Interlaced 2015: The Future Of Fashion + Technology, 3 September 2015, The Old Truman Brewery, London.

Baker, Camille and Sicchio, Kate (2015) Stitch, bitch, make/perform: wearables and performance. In: Electronic Visualisation and the Arts (EVA), 7-9 July 2015, BCS, London.

Baker, Camille (2014) Soft circuits, smart textiles and mobile video in participatory performance. In: MIDAS: Methodological innovation in digital arts and social sciences, 18 July 2014, Brunel University, London, UK. (Unpublished)

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Baker, Camille (2013) MINDtouch: embodied mobile media ephemeral transference. Leonardo Journal, 46 (3). 221 -225. ISSN 0024-094X

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Baker, Camille (2011) Methodologies for mobile media performance. Acoustic Space (9). pp. 131-144. ISSN 1407-2858 Item availability restricted.

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Baker, Camille (2011) ‘MINDtouch’ – embodied ephemeral transference: mobile media performance research. The International Journal of Performance Arts and Digital Media, 7 (1). pp. 99-118. ISSN 1479-4713 (Print) 2040-0934 (Online)

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Baker, Camille and Schleser, Max and Molga, Kasia (2009) Aesthetics of mobile media art. Journal of Media Practice, 10 (2). pp. 101-122. ISSN 1468-2753 (Print) 2040-0926 (Online)

This list was generated on Thu May 16 23:10:30 2024 UTC.